ISTE+-+Examples

__**1. Facilitate and Inspire Student Learning and Creativity**__ > Teachers use their knowledge of subject matter, teaching and learning, and technology to facilitate experiences that advance student learning, creativity, and innovation in both face-to-face and virtual environments. Teachers: __**2. Design and Develop Digital-Age Learning Experiences and Assessments**__ > Teachers design, develop, and evaluate authentic learning experiences and assessment incorporating contemporary tools and resources to maximize content learning in context and to develop the knowledge, skills, and attitudes identified in the NETS•S. Teachers:
 * **a.** || **promote, support, and model creative and innovative thinking and inventiveness.** ||
 * Promote usage of School Fusion web pages
 * Support students through technology-related "contests"
 * Model using a variety of resources located on School Fusion web pages
 * Incorporate/create Smart Notebook lessons to meet different learning styles of students
 * Allow students to utilize multi-media resources such as Glogster Edu, Animoto, PhotoStory 3, Windows Movie Maker, Prezi, PowerPoint, Smart Recorder, etc.
 * Use of digital cameras, flip cameras, video cameras for use in student projects
 * b. engage students in exploring real-world issues and solving authentic problems using digital tools and resources.**
 * Utilize resources within programs such as Learn 360, BrainPop, Smart Notebook Gallery
 * Navigate Internet to discover/explore real-world issues
 * Teacher leads students in evaluation of authenticity of websites
 * Using apps on iDevices (iPod Touch, iPad, iPhone, etc.) to explore current events,
 * Use simulation software that can replicate real-world problems (e.g., Frog Guts, EdHeads, Annenberg Learner, [|FOSSWeb], ExploreLearning Gizmos (3-12), etc.)
 * c. promote student reflection using collaborative tools to reveal and clarify students' conceptual understanding and thinking, planning, and creative processes.**
 * Use VoiceThread, iDevices, or other recording devices to record collaborative small group time.
 * Promote student use of electronic (online, software, or app) mind mapping software
 * Share items with students for collaboration (e.g., LiveBinder, Google Docs, etc.)
 * Utilize "online stickys" for class discussions (e.g. lino it, Wallwisher,
 * Share Excel workbooks within the same shared directory
 * d.** **model collaborative knowledge construction by engaging in learning with students, colleagues, and others in face-to-face and virtual environments.**
 * Web 2.0 (i.e.) Blogs (School Fusion Discussion), Skype, Wikis, Edmodo, Glogster Edu
 * **a.** || **design or adapt relevant learning experiences that incorporate digital tools and resources to promote student learning and creativity.**
 * Plan for students to develop a research question, gather information on the question from a variety of sources (inlcuding on-line resources), and produce an electronic product (e.g., video, PowerPoint presentation) to present the question and findings.
 * Use and/or develop digital learning experiences for students (i.e., Web Quests, Prezis, Animoto videos, etc.) ||
 * b. develop technology-enriched learning environments that enable all students to pursue their individual curiosities and become active participants in setting their own educational goals, managing their own learning, and assessing their own progress.**


 * c. customize and personalize learning activities to address students' diverse learning styles, working strategies, and abilities using digital tools and resources.**


 * d. provide students with multiple and varied formative and summative assessments aligned with content and technology standards and use resulting data to inform learning and teaching.**


 * Research and analyze data related to student and school performance.
 * Apply findings and solutions to establish instructional and school improvement goals.

__**3. Model Digital-Age Work and Learning**__ > Teachers exhibit knowledge, skills, and work processes representative of an innovative professional in a global and digital society. Teachers:
 * **a.** || **demonstrate fluency in technology systems and the transfer of current knowledge to new technologies and situations.**
 * Become adept at the proper procedures for start-up and usage of electronic equipment such as computer, projector, document camera, TV, DVD, Smart Board,
 * Identify, locate, retrieve, and differentiate among a variety of electronic sources of information using technology.
 * Evaluate information critically and competently for a specific purpose
 * Organize, categorize, and store information for efficient retrieval.
 * b. collaborate with students, peers, parents, and community members using digital tools and resources to support student success and innovation.**
 * Use appropriate technology to share results and solutions with others, such as parents and the larger community.
 * Use appropriate technology to share results and solutions with others, such as parents and the larger community.


 * c. communicate relevant information and ideas effectively to students, parents, and peers using a variety of digital-age media and formats.**
 * Utilize School Fusion webpages and/or e-mail for class //Discussions, Homework, Announcements//,
 * d. model and facilitate effective use of current and emerging digital tools to locate, analyze, evaluate, and use information resources to support research and learning.**
 * d. model and facilitate effective use of current and emerging digital tools to locate, analyze, evaluate, and use information resources to support research and learning.**


 * Select appropriate technologies for a particular communication goal.
 * Use productivity tools to publish information.
 * Use Multiple digital sources to communicate information on-line.
 * Project GLOBE

__**4. Promote and Model Digital Citizenship and Responsibility**__ > Teachers understand local and global societal issues and responsibilities in an evolving digital culture and exhibit legal and ethical behavior in their professional practices. Teachers:
 * **a.** || **advocate, model, and teach safe, legal, and ethical use of digital information and technology, including respect for copyright, intellectual property, and the appropriate documentation of sources.**
 * Identify and analyze ethical and legal issues using technology in educational settings.
 * Establish and/or adopt existing classroom policies and procedures that ensure compliance with copyright law, Fair Use guidelines, security, privacy, and student on-line protection. ||
 * b. address the diverse needs of all learners by using learner-centered strategies providing equitable access to appropriate digital tools and resources.**
 * Use classroom procedures to manage an equitable, safe, and healthy environment for students.


 * c. promote and model digital etiquette and responsible social interactions related to the use of technology and information.**
 * Share Internet Safety with students


 * d. develop and model cultural understanding and global awareness by engaging with colleagues and students of other cultures using digital-age communication and collaboration tools.**


 * E-mails (e Pals), Skype,

__**5. Engage in Professional Growth and Leadership**__ > Teachers continuously improve their professional practice, model lifelong learning, and exhibit leadership in their school and professional community by promoting and demonstrating the effective use of digital tools and resources. Teachers:


 * **a.** || **participate in local and global learning communities to explore creative applications of technology to improve student learning.**
 * **@TICAL** (Technology Information Center for Administrative Leadership)
 * Twitter, RSS feeds ||
 * b. exhibit leadership by demonstrating a vision of technology infusion, participating in shared decision making and community building, and developing the leadership and technology skills of others.**


 * c. evaluate and reflect on current research and professional practice on a regular basis to make effective use of existing and emerging digital tools and resources in support of student learning.**
 * @T.H.E Journal, @Technology and Learning,


 * d. contribute to the effectiveness, vitality, and self-renewal of the teaching profession and of their school and community**.
 * Sharing lessons which incorporate and integrate technology